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Review | Immortals of Aveum review - pioneering new heights of naffness
Jak and Cackster.
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Lords of the Fallen joins Hellblade 2 on Xbox Game Pass this month
Chants of Sennaar! Galacticare! Immortals of Aveum!
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Digital Foundry | Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles.
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Digital Foundry | DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology.
Digital Foundry | DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it
Lords of the Fallen joins Hellblade 2 on Xbox Game Pass this month
Digital Foundry | Immortals of Aveum set to receive HDR and FSR 3 console frame generation
Immortals of Aveum will grow for "years and years" like Dead Space, director says
Digital Foundry | Is Unreal Engine 5 'too big' for Steam Deck?
Immortals of Aveum developer blames poor sales on busy launch calendar
Digital Foundry | Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
Digital Foundry | DF Weekly: Is AMD's FSR 3 frame generation actually useful for consoles?
Digital Foundry | Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Immortals of Aveum studio lays off 45% of staff following poor sales
Digital Foundry | Immortals of Aveum on PC: a demanding game with big hardware requirements
Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Digital Foundry | Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Digital Foundry | Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Immortals of Aveum delayed by a month so studio can "realise our full vision"